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Danny Noonan
UA Jr. Tour Golf Evaluation
Evaluation Date:
Evaluated by:
John Williams
Player Page Link
Overall Grade
*Copyright © 2020 The Scout Hub™. All Rights Reserved. All evaluations graded based on athlete age and compared to average player in athlete's age group.
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Mechanics Section
Scout's Grade
Category Descriptions
The Address
The address is the stationary position taken by the golfer before the swing is started. Comfortability is the primary goal as the golfer attempts to optimize their grip, feet position, weight distribution, waist & shoulder alignment, and head position.
The Back Swing
Below Average
The backswing is where the golfer sweeps the club away from the ball in the opposite direction of the target thus creating stored energy to be released on the downswing.
The Down Swing
Below Average
The downswing is the portion of the swing where the club head is moving down toward the ball with the goal of generating maximum controllable club head speed and ending in an ideal position to impact the golf ball for the desired shot.
The Impact
Below Average
Impact is the most important part of the swing as the golfer strikes the ball is a manner that compresses the ball into the desired launch angle for the given shot. The impact position needs to be repeatable.
Follow Through
Below Average
The follow through is the section of the swing after the club passes through the impact zone and the body releases into the finish. The goal is to turn the body through toward the target and remain balanced with the majority of weight distribution on the front side.
Overall Comments:
Address is balanced, remember to relax and stay comfortable. Work on toe up extension drills. Work on rotating the hips, not sliding. Focus on head cover drills to create an ideal impact plane. Follow through is short and sometimes non existent.
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Analytics Section
Sensor Provider:
Fairway Wood
Category Descriptions
Ball Speed
Ball Speed refers to the speed of the golf ball immediately after impact. Ball Speed is a result of club head speed combined with proper impact on the center of the club face and is the primary determinant of shot distance.
Launch Angle
Launch Angle is the angle of the ball leaving the club face relative to the ground. While the correct Launch Angle is susceptible to numerous variables; Launch Angle, along with spin rate and ball speed, determine the height and distance of the shot.
Spin Rate
Spin Rate is the amount of spin on the golf ball immediately after impact. Spin Rate has a major influence on the height and distance of a shot and is an important factor to consider with reference to wind conditions.
Club Head Speed
Club Head Speed (or Club Speed) refers to the speed the club head is traveling immediately before impacting the ball. This speed, coupled with attack angle and strike accuracy, will determine ball speed and therefore determine shot distance. The greater the club head speed, the further the shot (all other things equal).
Max Height
Max Height (yds) is the apex distance from the ball to the ground during a ball’s flightpath. A certain height must be achieved to create optimal carry and/or landing angle.
Carry Distance
Carry (yds) is the distance the ball travels in the air and is important to understand for shot shaping and elevation changes.
Grade Key
Grade Key
Grade Definitions

TOURNAMENT READY. Refers to a golfer with exceptional swing fundamentals. This golfer has the ability to control and repeat shot shape, distance, spin rate, and trajectory. Player can identify and self-correct swing changes from shot to shot through muscle memory. A Tournament Ready golfer is consistently scoring at or under par. This golfer is ready and able to enter into amateur events.


ADVANCED/INTERMEDIATE. Refers to a golfer with a fundamentally sound and repeatable golf swing, adding a level of aggression into the swing as well. An Advanced/Intermediate golfer can identify and correct swing changes from shot to shot through visual queues and feel. Shot shaping and distance management are routine. This player will typically be a single handicap to scratch player.


GENERAL. Refers to a golfer who struggles with consistency in both swing and score. A General golfer has the ability to recognize swing defects, but struggles with applying the necessary corrections. This golfer is breaking 100 consistently, usually playing bogey-golf.


ADVANCED BEGINNER. Refers to a golfer with limited experience playing the game, or has large areas of improvement in their golf swing. The advanced beginner has a foundational understanding of the golf swing and applies those foundations with limited consistency. An Advanced Beginner can break 100, but typically stays in the triple digit scorecards.


NOVICE. Refers to a golfer who has very limited experience playing the game, or has significant areas of improvement in their golf swing. Golfer is able to consistently make contact and move the ball in a forward direction toward the target. The Novice golfer has limited understanding and application of the fundamentals of the golf swing. Greater than 100 is a standard score for a Novice golfer on 18 holes.


NEW BEGINNER. Refers to a golfer who is new to the game, maybe just started playing or getting lessons after obtaining their own set of clubs. The New Beginner may struggle getting the golf ball airborne or even making contact at the impact position. The fundamentals of the golf swing are a new concept to this golfer, as well as application. New Beginners should not primarily focus on an 18-hole score. Rather, they should focus on consistent improvements on the range.

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Every golfer wants to break par. It’s why we go to the range, hit the practice green, and work to improve. If our fundamental mechanics are not good or just average, it becomes more difficult to achieve our own Greatness.
"GO FOR THE 6" pushes every athlete to train hard to achieve "PLUS" mechanics. ("Plus" in the Scouting world equals the number "6"

Professional Grade Scale ranges from a seven (7) to a two (2) with 7 being Outstanding, 5 being Average, and 2 being Poor. An athlete's goal should be to have 6 or higher grades on their mechanics and overall golf game.